Technology in Classrooms

By incorporating virtual reality and artificial intelligence in the learning process education technology is surely here to stay in the classrooms.

Virtual reality and immersive learning
By definition – “Virtual reality is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment.”

Programmes like Tilt Brush is used in creating VR art, Google expedition can take the students to virtual field trips, virtual laboratories can be used by students to practice science experiments without having to set foot in a lab and Unimersiv can facilitate full immersion language learning etc.

Adaptive learning software
This software customizes learning. Just like no two individuals are same, similarly their learning quotient is also not same. Adaptive learning software customizes what is being taught to be adjusted to suit the different needs of every student.

Gamification

What if the fun of playing an online game can be combined with education. There can be tasks to be performed and goals to be achieved. With classroom activities becoming personalized online games, Gamification takes the ‘play way’ method of teaching a step further

Artificial Intelligence

Artificial intelligence (AI) is already being used Tutoring programmes to teach students basic maths and spellings. It can also be used to analyze a student’s past performance and also provides bespoke solutions. AI can be used to undertake the mundane administrative tasks like grading homework enabling teachers to use the their time more constructively.

No matter how much technology advances it can never replace the need of teachers. They are tools to enhance teaching.

Source: www.verdict.co.uk/technology-in-education